I stream daily at: In terms of mechanics, Heroes 4 changed things up considerably. There’s six factions now – Haven, Perserve, Academy, Asylum, Necropolis and Stronghold. Each of them corresponds to a school of magic, respectively Life, Nature, Order, Chaos and Death. Then Stronghold is a Might faction, using no magic.
2.level best:air elements worst: ( dont know for sure) i say lizardmen they are sooo weak. 3.level best:grand elves (maybe) worst: dont know. 4.level best:i prefer crusaders (two hits wow what damage)worst:energy elems (if its 4 level i dont know conflux well ) 5.level best: easy Mghty gorgons worst: magma elems.
After upgrading to shooters, the best unit by far is the super fast Phoenix with its amazing base growth per week. Inferno: another faction that I am not very familiar with. The only real strategy I see working here is to harvest demons, making Marius the best choice for main hero with armorer, and Pyre as support with logistics and that ballista.
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12. Your hero also may carry artifacts which increase creatures' speed: The Necklace of Swiftness increases combat speed of all creatures by 1. The Ring of the Wayfarer increases combat speed of all creatures by 1. The Cape of Velocity increases combat speed of all creatures by 2. This is in addition to the bonus granted by Sir Mullich that For the faction in other games, see Necropolis. "Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty." The Necropolis is a faction in Might & Magic: Heroes VI. Necropolis is a town of undead ruled by Necromancers and Ebon Knights. They worship Asha, the Primordial Dragon of Order herself, but in a twisted version of her "Death" aspect. Believing that life is

The griffin is the third-level unit of the Castle faction in Heroes of Might and Magic III. It can be recruited at the griffin tower. The griffin can be upgraded to the royal griffin. Griffins roost in special towers built for them on the Castle grounds. Standard griffins are able to counterstrike against two attackers per turn. As a flying unit with decent speed, the griffin is great for

Lots 20-49. Horde 50-99. Throng 100-249. Swarm 250-499. Zounds 500-999. Legion 1000+. Info taken from here. IMHO this is THE site for anything regarding HoMM and you may find lots of useful information there. Post edited December 19, 2010 by Thiev.
I’ve been looking online to find a world map for homm3 and haven’t been able to find one that incorporates the maps styles of the game. Is there a world map with nice detail available?
Priest are bad, but you have an excellent first level unit, a great range attacker and 2 of the best units in the game (angles and Calvary) Dungeon- Expensive, and hard to use especially against experienced players, but the class is by far one of the more aggresive ones. You must get destructive magic, because half their spells is from that
Heroes 3 Complete: Luck Guide. When it comes to decreasing luck, it’s worth saying that in the Horn of the Abyss version of the game negative luck was introduced. Same as morale, negative luck has twice the chance of occurring: Positive luck of +1 has 4.2% chance of granting your units an attack with maximum damage; luck of +2 has 8.3% chance
Heroes 3 though, to me had very good balance between races and units. It introduced special abilities for almost all units, made castles and races have their unique traits and going either the path of might or magic had its' benefits. The map, resources and places to visit, as well as the process of moving around it was very well done too.

Ammo: -. Damage: 1-3. Health: 6. Speed: 5. Cost: 65. Growth: 14. Troglodyte is a unit which can be simply described as "average" - its stats are good, but they don't stand out from other 1st level units. The main role of this unit is to protect ranged units from Dungeon. Infernal Troglodyte gains a boost in practically every aspect, becoming

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Master Gremlins as F. They are probably the best T1 unit. You have marksmen, lizard warriors, and orcs sharing C tier. Lizards and marksmen are the backbone of their respective factions for the first 3 or 4 weeks. Orcs are not. Seadogs are good, but they are so prohibitively expensive and squishy. They are ranked way too high.
The most powerful unit is the Archangel and the best overall towns are Castle and Conflux. However, all of the towns are pretty close in power. If you're new to H3, I'd definitely recommend starting with the campaigns of the original game (Restoration of Erathia), as they generally provide a decent way to learn the game without getting too
It causes bless to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation: base damage * 0.03 * hero level / unit level; This extra damage is in addition to the bless spell.

What are the best Heroes of Might and Magic games? 7 Might And Magic: Heroes 7. Might & Magic Heroes 7 The title brought back the unit upgrading and recruitment mechanics from Heroes 3, all

HoMM3 What do you consider to be best and worst factions? For me, best: Necropolis, OP racial skill making it the strongest faction in game. Conflux, many OP creatures. Castle, most balanced and well rounded, doesn't really have a weakness. Worst: Tower, most expensive, creatures don't justify the cost. Inferno, weak creatures generally.

One thing you might not realize initially is that you have magic and might heroes. Up to level 10, magic heroes will tend to get knowledge and magic power, while might heroes will get attack and defense. Trying to make a hero that excels at both might and magic is difficult, in other words. Try to focus on one or the other.
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